Made the chat window smaller so you can see what you are doing again.Fixed many issues that would cause instability.Fixed an issue where bosses would spawn their minions improperly.Fixed an issue where some servers would not show up in the server list.Fixed an issue where materials would not update correctly when a castle’s defenses were disabled.Fixed an issue where players could jump through walls using stairs.Items now fall to the ground when the floor tile they rest on is removed.Now video errors are correctly handled and the video is skipped if it fails to playback. Fixed an issue where you could get stuck in the loading screen if certain codecs were not installed.Client performance has been significantly improved in big castles.You can no longer move growing plots while they have something growing on them.Please report any future crashes during startup on our report board! Reported here. This means that you should no longer need to remove the lib_burst_generated.dll. Fixes for both client and server crashes during startup.Fixed issue where inventory actions would get more and more “laggy” over time and rubberbanding would occur after inventory actions.The hotfix will be going live shortly with the following changes: More fixes coming in for highly reported bugs on our report board, and more! We’re continuing our onslaught of bug slaying, so if you don’t see a fix here for something you’ve been waiting for fear not! Some things we’re fixing require further and more in-depth testing before we release them, and others we’re getting around to as we can. įor those who want to help us translate the game you can contribute here! An issue preventing interaction with dead servants in the coffin menu has been fixed.We've resolved the problem where units spawned in tombs would teleport to the floor below.Unexpected despawning of Prisoners has been rectified.
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